I have a 2D game that I created using the LibGDX Engine. The game was created for Desktop.
Also developed a server for the game.
I use the Netty.io networking library to communicate between the server and the client.
Everything works fine, but I want to let users that has no Java installed to play, and the solution I found is use the HTML5 runner that LibGDX offers.
But if I convert it to HTML5, I have to re-do the networking part for the HTML5 client with websockets, and add a support for a websocket connection in the server, is that correct?
Is there any other solution for this?