I want to create a counter that decrements after each second passed, but when i run the code sometimes appears in the TextField the corret value, other times duplicates it, or, the NetBeans Console gives some weird errors.
Can anyone help me with this? I just made several changes in the code but i got no luck with it.
Here is the code:
package javafx_contador;
import javafx.application.Application;
import javafx.application.Platform;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.control.TextField;
import javafx.scene.text.Font;
import javafx.scene.text.FontWeight;
import javafx.stage.Stage;
import javafx.stage.WindowEvent;
import javafx.geometry.Pos;
import java.util.logging.Level;
import java.util.logging.Logger;
public class JavaFX_Contador extends Application
{
TextField tf;
Thread1 contador;
@Override
public void start(Stage stage)
{
tf = new TextField();
tf.setEditable(false);
tf.setMaxWidth(100);
tf.setAlignment(Pos.CENTER);
tf.setLayoutX(160);
tf.setLayoutY(140);
tf.setFont(Font.font("Cambria", FontWeight.BOLD, 20));
Pane pane = new Pane();
pane.setStyle("-fx-background: green;");
pane.getChildren().add(tf);
Scene scene = new Scene(pane, 400, 300);
stage.setResizable(false);
stage.setTitle("JavaFX (Contador)");
stage.setScene(scene);
stage.show();
pane.requestFocus();
stage.setOnCloseRequest((WindowEvent we) ->
{
System.out.println("A Aplicação vai encerrar.");
Platform.exit();
System.exit(0);
});
contador = new Thread1();
contador.start();
}
public class Thread1 extends Thread
{
int tempo = 60;
@Override
public void run()
{
tf.setText(Integer.toString(tempo));
while (tempo > 0)
{
try
{
Thread1.sleep(1000);
}
catch (InterruptedException ex)
{
Logger.getLogger(JavaFX_Contador.class.getName()).log(Level.SEVERE, null, ex);
}
tempo--;
tf.setText(Integer.toString(tempo));
}
System.out.println("Terminou o tempo!");
}
}
public static void main(String[] args)
{
launch(args);
}
}
I made the code without the "Thread.Sleep" but instead i used "PauseTransition", but there's one problem, the counter stops at -1 even after the message "Terminou o tempo!" appeared in Console. I have "while (tempo > 0)" so i don't understand why it doesn't stop when reaches the value 0.
package javafx_contador;
import javafx.application.Application;
import javafx.application.Platform;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.control.TextField;
import javafx.scene.text.Font;
import javafx.scene.text.FontWeight;
import javafx.stage.Stage;
import javafx.stage.WindowEvent;
import javafx.geometry.Pos;
import javafx.animation.PauseTransition;
import javafx.util.Duration;
public class JavaFX_Contador extends Application
{
int tempo = 60;
TextField tf;
Thread1 contador;
@Override
public void start(Stage stage)
{
tf = new TextField(Integer.toString(tempo));
tf.setEditable(false);
tf.setMaxWidth(100);
tf.setAlignment(Pos.CENTER);
tf.setLayoutX(160);
tf.setLayoutY(140);
tf.setFont(Font.font("Cambria", FontWeight.BOLD, 20));
Pane pane = new Pane();
pane.setStyle("-fx-background: green;");
pane.getChildren().add(tf);
Scene scene = new Scene(pane, 400, 300);
stage.setResizable(false);
stage.setTitle("JavaFX (Contador)");
stage.setScene(scene);
stage.show();
pane.requestFocus();
stage.setOnCloseRequest((WindowEvent we) ->
{
System.out.println("A Aplicação vai encerrar.");
Platform.exit();
System.exit(0);
});
contador = new Thread1();
contador.start();
}
public class Thread1 extends Thread
{
@Override
public void run()
{
PauseTransition pausa = new PauseTransition(Duration.millis(1000));
pausa.setOnFinished(e ->
{
tempo--;
tf.setText(Integer.toString(tempo));
});
while (tempo > 0)
pausa.play();
System.out.println("Terminou o tempo!");
}
}
public static void main(String[] args)
{
launch(args);
}
}