I read the whole documentation on all ARKit classes up and down. I don't see any place that describes ability to actually get the user face's Texture.
ARFaceAnchor contains the ARFaceGeometry (topology and geometry comprised of vertices) and the BlendShapeLocation array (coordinates allowing manipulations of individual facial traits by manipulating geometric math on the user face's vertices).
But where can I get the actual Texture of the user's face. For example: the actual skin tone / color / texture, facial hair, other unique traits, such as scars or birth marks? Or is this not possible at all?
