I want to stream some files and zip them on the fly, so users can download multiple files into a single zipped file without writing anything to the local disk. However, my current implementation holds everything in the memory, and will no work for large files. Is there any way to fix it?
I was looking at this implementation: https://gist.github.com/kirked/03c7f111de0e9a1f74377bf95d3f0f60, but couldn't figure out how to use it.
import java.io.{BufferedOutputStream, ByteArrayInputStream, ByteArrayOutputStream}
import java.util.zip.{ZipEntry, ZipOutputStream}
import akka.stream.scaladsl.{StreamConverters}
import org.apache.commons.io.FileUtils
import play.api.mvc.{Action, Controller}
class HomeController extends Controller {
def single() = Action {
Ok.sendFile(
content = new java.io.File("C:\\Users\\a.csv"),
fileName = _ => "a.csv"
)
}
def zip() = Action {
Ok.chunked(StreamConverters.fromInputStream(fileByteData)).withHeaders(
CONTENT_TYPE -> "application/zip",
CONTENT_DISPOSITION -> s"attachment; filename = test.zip"
)
}
def fileByteData(): ByteArrayInputStream = {
val fileList = List(
new java.io.File("C:\\Users\\a.csv"),
new java.io.File("C:\\Users\\b.csv")
)
val baos = new ByteArrayOutputStream()
val zos = new ZipOutputStream(new BufferedOutputStream(baos))
try {
fileList.map(file => {
zos.putNextEntry(new ZipEntry(file.toPath.getFileName.toString))
zos.write(FileUtils.readFileToByteArray(file))
zos.closeEntry()
})
} finally {
zos.close()
}
new ByteArrayInputStream(baos.toByteArray)
}
}