For boilerplate on setting up a gesture recognizer and such for the interactive transition, see this answer.
I am experimenting with interactive transitions, and spent quite a bit of time trying to figure out why the controllers would transition normally instead of scrubbing through according to the gesture. I discovered that it was not working because I am using a UIViewPropertyAnimator. Switching to the older UIView animation blocks work out of the box. Why? What is the difference in implementation?
func animateTransition(using transitionContext: UIViewControllerContextTransitioning)
{
// Ignore the forced unwrapping, for sake of brevity.
let view_From = transitionContext.viewController(forKey: .from)!.view!
let view_To = transitionContext.viewController(forKey: .to)!.view!
transitionContext.containerView.insertSubview(view_To, aboveSubview: view_From)
view_To.alpha = 0
// This animation block works - it will follow the progress value of the interaction controller
UIView.animate(withDuration: 1, animations: {
view_From.alpha = 0.0
view_To.alpha = 1.0
}, completion: { finished in
transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
})
// This animation block fails - it will play out normally and not be interactive
/*
let animator = UIViewPropertyAnimator(duration: 1, curve: .linear)
animator.addAnimations {
view_To.alpha = 1
view_From.alpha = 0
}
animator.addCompletion { (position) in
switch position {
case .end: print("Completion handler called at end of animation")
case .current: print("Completion handler called mid-way through animation")
case .start: print("Completion handler called at start of animation")
}
transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
}
animator.startAnimation()
*/
}