Why does UIView.animate work with an interactive controller transition, but UIViewPropertyAnimator doesn't?

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For boilerplate on setting up a gesture recognizer and such for the interactive transition, see this answer.

I am experimenting with interactive transitions, and spent quite a bit of time trying to figure out why the controllers would transition normally instead of scrubbing through according to the gesture. I discovered that it was not working because I am using a UIViewPropertyAnimator. Switching to the older UIView animation blocks work out of the box. Why? What is the difference in implementation?

func animateTransition(using transitionContext: UIViewControllerContextTransitioning)
{
    // Ignore the forced unwrapping, for sake of brevity.
    let view_From       = transitionContext.viewController(forKey: .from)!.view!
    let view_To         = transitionContext.viewController(forKey: .to)!.view!
    transitionContext.containerView.insertSubview(view_To, aboveSubview: view_From)

    view_To.alpha = 0

    // This animation block works - it will follow the progress value of the interaction controller
    UIView.animate(withDuration: 1, animations: {
        view_From.alpha = 0.0
        view_To.alpha = 1.0
    }, completion: { finished in
        transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
    })

    // This animation block fails - it will play out normally and not be interactive
    /*
    let animator = UIViewPropertyAnimator(duration: 1, curve: .linear)
    animator.addAnimations {
        view_To.alpha = 1
        view_From.alpha = 0
    }
    animator.addCompletion { (position) in
        switch position {
        case .end: print("Completion handler called at end of animation")
        case .current: print("Completion handler called mid-way through animation")
        case .start: print("Completion handler called  at start of animation")
        }
        transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
    }
    animator.startAnimation()
    */
}
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