When compiling this C++ code:
#include "../SM64DS_2.h"
//@021026a0, hooks: 0x020bddb8, 0x020bde0c
void CancelPowerups(Player& player)
{
if(player.isFreezeFramePeach)
{
player.isFreezeFramePeach = false;
player.EndMusic(0x33);
}
if(player.isDashyToad)
{
player.isDashyToad = false;
player.EndMusic(0x33);
}
}
//hook: 0x020b98f8
void EnableFreezeFramePeach(Player& player)
{
//TODO: Show message on first use
player.isFreezeFramePeach = true;
player.flowerPowerTimer = 600;
player.SetMusic(0x33);
}
//hook: 0x020b9904
void EnableDashyToad(Player& player)
{
//TODO: Show message on first use
player.isDashyToad = true;
player.flowerPowerTimer = 600;
player.SetMusic(0x33);
}
//hook: 0x020e4f10
void WorkDashyToadPart1(Player& player)
{
//TODO: Deal with speed of walking animation
if(player.isDashyToad)
{
player.horzSpeed /= 2;
player.isSpeedHalfed = true;
if(player.walkOnWaterTimer == 61)
++player.walkOnWaterTimer;
}
}
//hook: 0x020e52e8
void WorkDashyToadPart2(Player& player)
{
if(player.isSpeedHalfed)
{
player.horzSpeed *= 2;
player.isSpeedHalfed = false;
player.dashyToadParticleSysID = Particle::System::New(player.dashyToadParticleSysID,
0x4a,
player.pos.x,
player.pos.y + Fix12i(72),
player.pos.z,
nullptr,
nullptr);
}
}
with the following flags for gcc
arm-none-eabi-g++ -MMD -MP -MF /c/Users/Joshua/Documents/desmume-0.9.11-win64/SM64DSe/SM64DSe/ASMPatchTemplate/build/PeachToadAbilities.d -g -Wall -O2 -march=armv5te -mtune=arm946e-s -fomit-frame-pointer -ffast-math -iquote /c/Users/Joshua/Documents/desmume-0.9.11-win64/SM64DSe/SM64DSe/ASMPatchTemplate/include -I/c/devkitPro/libnds/include -I/c/devkitPro/devkitARM/include -I/c/devkitPro/devkitARM/arm-none-eabi/include -I/c/Users/Joshua/Documents/desmume-0.9.11-win64/SM64DSe/SM64DSe/ASMPatchTemplate/build -DARM9 -nodefaultlibs -I. -fno-builtin -c --std=c++14 -fno-rtti -fno-exceptions -Wa,-adl=PeachToadAbilities.lst -c /c/Users/Joshua/Documents/desmume-0.9.11-win64/SM64DSe/SM64DSe/ASMPatchTemplate/source/C_PeachToadAbilities/PeachToadAbilities.cpp -o PeachToadAbilities.o
(Note particularly that the architecture is ARMv5TE and the CPU is an ARM946E-S) The following ASM is generated for the last function:
push {r4, lr}
mov r4, r0
mov r1, #0x0
ldrd r2, [r4, #0x5c]
ldr ip, [r0, #0x98]
ldr r0, [r0, #0x280]
lsl ip, ip, #0x1
str ip, [r4, #0x98]
ldr ip, [r4, #0x64]
sub sp, sp, #0x10
strb r1, [r4, #0x27d]
add r3, r3, #0x48000
str r1, [sp, #0x8]
str r1, [sp, #0x4]
str ip, [sp]
mov r1, #0x4a
bl _ZN8Particle6System3NewEjj5Fix12IiES2_S2_PK11Vector3_16fPNS_8CallbackE
str r0, [r4, #0x280]
add sp, sp, #0x10
pop {r4, pc}
For context, this is a piece of a ROM hack of a Nintendo DS game. The Player structure is 4-byte aligned, and at offset 0x5C is the player's position, which is a structure of 3 Fix12<int> (A Fix12<int> is a structure of 1 4-byte integer.).
The problem is that gcc generates an "ldrd" instruction that cannot be proven to access an 8-byte aligned address (It shouldn't know where "player" is and besides, 0x5C is not a multiple of 8.). The ARM documentations that I've looked at say that for ARMv5, loading a misaligned doubleword is undefined behavior. However, no$gba and DeSmuME assume that such an access when the address is 4-byte aligned still loads an 8-byte value from that address. Is this correct behavior for ARMv5TE on an ARM946E-S CPU? (I haven't tested this on an actual DS because I don't have a flash card.)