I'm recording the screen from my iPhone device to my Mac. As a preview layer, I am collecting sample buffers directly from an AVCaptureVideoDataOutput, from which I'm creating textures and rendering them with Metal. The problem I'm having is that code that worked in macOS prior to 10.13 stopped working after updating to 10.13. Namely,
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(_currentSampleBuffer);
if (!imageBuffer) return;
CVPixelBufferLockBaseAddress(imageBuffer,0);
size_t width = CVPixelBufferGetWidth(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);
CVMetalTextureRef metalTexture = NULL;
CVReturn result = CVMetalTextureCacheCreateTextureFromImage(nil,
self.textureCache,
imageBuffer,
nil,
self.pixelFormat,
width,
height,
0,
&metalTexture);
if (result == kCVReturnSuccess) {
self.texture = CVMetalTextureGetTexture(metalTexture);
}
Returns result = -6660, which translates to a generic kCVReturnError, as can be seen on the official Apple docs, and the metalTexture = NULL.
The pixel format I'm using is MTLPixelFormatBGRG422 since the samples coming from the camera are 2vuy.
As a workaround to creating metalTexture from sampleBuffer, I am now
creating an intermediate NSImage like so:
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(_currentSampleBuffer);
NSCIImageRep *imageRep = [NSCIImageRep imageRepWithCIImage:[CIImage imageWithCVImageBuffer:imageBuffer]];
NSImage *image = [[NSImage alloc] initWithSize:[imageRep size]];
[image addRepresentation:imageRep];
and creating a MTLTexture from that. That is obviously a subpar solution to using CVMetalTextureCacheCreateTextureFromImage directly.
Once again, the code in question works perfectly fine in macOS < 10.13, I'd like to know if anyone has similar issues, and if so, do you have any ideas how to overcome this?