I am trying to find a way to detect whether or not an SCNGeometry is intersecting with any other SCNGeometries. I can't seem to find anything in apple docs to support this notion, nor anything online either.
As of right now, the only method I can think of doing is enabling the Physics Engine and doing contact tests, but I want to try and avoid it if possible.
Basically, all I want to do is throw an SCNGeometry onto the a scene, and detect what SCNGeometry it is touching (Basically getting an array of geometries) so that I may process further steps.
There is no code as of yet, I am trying to research how if possible it can be done.
I can also accept code in any programming language, so feel free to provide an answer in what you feel most comfortable with.