I'm trying to learn/evaluate Haskell and I'm struggling with getting efficient executable for a simple case. The test I'm using is a PRNG sequence (replicating PCG32 RNG). I've written it as an iteration of a basic state transition function (I'm looking only at the state for now).
{-# LANGUAGE BangPatterns #-}
import System.Environment (getArgs)
import Data.Bits
import Data.Word
iterate' f !x = x : iterate' f (f x)
main = print $ pcg32_rng 100000000
pcg32_random_r :: Word64 -> Word64 -> Word64
pcg32_random_r !i !state = state * (6364136223846793005 :: Word64) + (i .|. 1)
{-# INLINE pcg32_random_r #-}
pcg32_rng_s = iterate' (pcg32_random_r 1) 0
pcg32_rng n = pcg32_rng_s !! (n - 1)
I can get that code to compile and run. It still uses a lot more memory than it should and runs 10x slower than the C equivalent. The main issue seems to be that the iteration is not turned into a simple loop.
What am I missing to get GHC to produce faster / more efficient code here?
EDIT
This is the C version I compare against which captures in essence what I'm trying to achieve. I try for a fair comparison but let me know if I missed something.
#include <stdio.h>
#include <stdint.h>
int main() {
uint64_t oldstate,state;
int i;
for(i=0;i<100000000;i++) {
oldstate = state;
// Advance internal state
state = oldstate * 6364136223846793005ULL + (1|1);
}
printf("%ld\n",state);
}
I tried initally with the Prelude iterate function but this result in lazy evaluation and a stack overflow. The ìterate'`is aimed at fixing that issue.
My next step was to try to get GHC to inline pcg32_random_rand that's where I added the strictness to it but that doesn't seem to be enough. When I look at the GHC core, it is not inlined.
@WillemVanOnsem I confirm with performthe result is on par with C and actually the pcg32_random_rfunction was inlined. I'm reaching the limit of my grasp of Haskell and GHC at this stage. Can you elaborate on why perform performs better and how to decide when to use what?
Would this transformation be feasible automatically by the compiler or is it something that requires a design decision?
The reason to ask the last question is that I would like as much to separate functionality and implementation choice (speed / space tradeoffs, ...) to maximize reuse and I was hoping Haskell to help me there.