Below are two PNG images:
Visually they are exactly identical - the only difference is that one has the semi-transparent background in some of the pixels (you can download the images to check it).
But when I use those images as an image cursor on JavaFX nodes, I get the following result:
First cursor (without partially transparent pixels) is still crisp, but the second gets distorted.
After fighting with the problem for a while, I discovered the algorithm that accounts for this difference - blending mode:
"Expected" way (that you can see in this browser, for example) is to take the sum of values per channel, weighted by alpha values:
(1 - alpha) * background_color + alpha * foreground_color."JavaFX Cursor" gives the different formula:
(1 - alpha) * background_color + alpha^2 * foreground_color(note the square).
I discovered the distortion, but I can't figure out what I did wrong and how I can correct this problem.
Here's the complete runnable source code for my testing program:
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
import javafx.scene.ImageCursor;
import javafx.scene.image.Image;
public class HelloWorld extends Application {
public static void main(String[] args) {
launch(args);
}
@Override
public void start(Stage primaryStage) {
System.out.println(ImageCursor.getBestSize(32, 32));
primaryStage.setTitle("Hello World!");
StackPane root = new StackPane();
root.setCursor(new ImageCursor(new Image("/test-cursor.png"), 0, 0));
primaryStage.setScene(new Scene(root, 100, 100));
primaryStage.show();
}
}
How can I achieve proper rendering of such semi-transparent cursors?



