Right now I'm using this, but I would like to skip the base64 conversion step if possible
function getJpegBytes()
{
var jpgImg = canvas.toDataURL("image/jpeg");
jpgImg = jpgImg.replace('data:image/jpeg;base64,', '');
return _base64ToArrayBuffer(jpgImg);
}
function _base64ToArrayBuffer(base64) {
var binary_string = window.atob(base64);
var len = binary_string.length;
var bytes = new Uint8Array(len);
for (var i = 0; i < len; i++) {
bytes[i] = binary_string.charCodeAt(i);
}
return bytes;
}