Creating SKNodes in a background task

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Is it ok to create a hierarchy of SKNodes and SKSpriteNodes in a background process as long as I process the addChild call for that hierarchy in the main thread?

I'm a bit worried about the texture cache etc. Maybe it's a bad idea?

I construct dynamic text blocks with hundreds of characters, and sometimes that results in a minor FPS dip. I would therefore like to build it in a background process.

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