Unity iOS link.xml location

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To strip unused code in iOS builds with IL2CPP backend, Unity offers the option to "Strip Engine Code". The documentation for stopping unwanted strips can be found here, but I didn't find any advise, where to put the link.xml.

So where does it have to be? In the Assets folder? Do I have to "activate" it in some way, or is it automatically used, when it sits at the correct path?

2 Answers

based on Unity's Document, you can put link.xml anywhere in the Assets folder.

creating a link.xml file and placing it into the Assets folder (or any subdirectory of Assets).

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