I have implemented a single jump for my player. But I want the player to be able to double jump if the user taps twice.
How do I make this function below check to see if the jump is still in duration, so that they can tap and jump again if they want?
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
var isJumping = false
var isDoubleJumping = false
if mario.action(forKey: "jump") == nil && isJumping {
let marioTextureJump = SKTexture(imageNamed: "mariojump.png")
let animation = SKAction.animate(with: [marioTextureJump], timePerFrame: 0.6)
mario.run(animation)
mario.run(jumpAction, withKey: "jump")
if isJumping {
isDoubleJumping = true
isJumping = false
}
else {
isJumping = true
isDoubleJumping = false
}
}
}