This is an example view:
I want to calculate a frame with a CGPoint where I can spawn another card(UIView) without touching any existing card. Ofcourse it is optional since the view can be full of cards, therefore there is no free spot.
This is how I can see any card on the screen and my function how it is now:
func freeSpotCalculator() -> CGPoint?{
var takenSpots = [CGPoint]()
for card in playableCards{
takenSpots.append(card.center)
}
}
I have no idea where to start and how to calculate a random CGPoint on the screen. The random frame has the same width and height as a card in on the screen.
