I'm trying to pass a structure in a stream so that it is then sent over the socket to another device. The code works, but the wrong data is sent. And each time random data is sent - then I'm doing something wrong. Where am I wrong? Here is my code:
public struct PStypes {
var u: UInt32 //< [X_XXXXXX V]
var i: UInt32 //< [X_XXXXXX A]
}
func sendMessage(message: String) {
var task = PStypes(u: 7, i: 9)
var bufferData = NSData(bytes: &task, length: 8)
var data:Data = bufferData as Data
var bufferDataSize = data.count
let bytesWritten = withUnsafePointer(to: &data) {
$0.withMemoryRebound(to: UInt8.self, capacity: bufferDataSize) {
outputStream.write($0, maxLength: bufferDataSize)
}
}
}