is there a way to improve the speed / performance of drawing pixel per pixel into a UIView?
The current implementation of a 500x500 pixel UIView, is terribly slow.
class CustomView: UIView {
public var context = UIGraphicsGetCurrentContext()
public var redvalues = [[CGFloat]](repeating: [CGFloat](repeating: 1.0, count: 500), count: 500)
public var start = 0
{
didSet{
self.setNeedsDisplay()
}
}
override func draw(_ rect: CGRect
{
super.draw(rect)
context = UIGraphicsGetCurrentContext()
for yindex in 0...499{
for xindex in 0...499 {
context?.setStrokeColor(UIColor(red: redvalues[xindex][yindex], green: 0.0, blue: 0.0, alpha: 1.0).cgColor)
context?.setLineWidth(2)
context?.beginPath()
context?.move(to: CGPoint(x: CGFloat(xindex), y: CGFloat(yindex)))
context?.addLine(to: CGPoint(x: CGFloat(xindex)+1.0, y: CGFloat(yindex)))
context?.strokePath()
}
}
}
}
Thank you very much