How to use multisampling on Direct x12

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I have a question as to how to use multisample anti-aliasing (MSAA) on Direct x 12. I was unable to find an example on the web.

What I've seen around is that is not possible to directly enable MSAA on the swap chain. A separate multi-sampled texture needs to be used for rendering and after resolved on the swap chain.

But how to properly create a multi-sampled render target texture?

How to resolve a MSAA texture to screen?

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