Why there is no GLFW_REPEAT for the mouse?

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It seems natural to have such functionality for mouse button being hold but this functionality is solely for key event. According to the glfw documentation:

#define GLFW_REPEAT 2

The key was held down until it repeated.

But the press and release buttons, we have which address both the keyboard and mouse inputs.

#define GLFW_PRESS 1

The key or mouse button was pressed.

#define GLFW_RELEASE 0

The key or mouse button was released.

I would like to know if there is a workaround for this issue. Moreover, why this functionality is ignored with the mouse.

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