Given a compute shader where I have set the local size of each dimension to the values x, y and z, is there any way for me to access that information from the c++ code? ie,
//Pseudo Code c++
int size[3]
x = get local sizes from linked compute shader
print(x);
//GLSL Code
layout (local_size_x = a number, local_size_y = a number, local_size_z = a number) in;