Swift Codable protocol… encoding / decoding NSCoding classes

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I have the following struct…

struct Photo: Codable {

    let hasShadow: Bool
    let image: UIImage?

    enum CodingKeys: String, CodingKey {
        case `self`, hasShadow, image
    }

    init(hasShadow: Bool, image: UIImage?) {
        self.hasShadow = hasShadow
        self.image = image
    }

    init(from decoder: Decoder) throws {
        let container = try decoder.container(keyedBy: CodingKeys.self)
        hasShadow = try container.decode(Bool.self, forKey: .hasShadow)

        // This fails
        image = try container.decode(UIImage?.self, forKey: .image) 
    }

    func encode(to encoder: Encoder) throws {
        var container = encoder.container(keyedBy: CodingKeys.self)
        try container.encode(hasShadow, forKey: .hasShadow)

        // This also fails
        try container.encode(image, forKey: .image)
    }
}

Encoding a Photo fails with …

Optional does not conform to Encodable because UIImage does not conform to Encodable

Decoding fails with…

Key not found when expecting non-optional type Optional for coding key \"image\""))

Is there a way to encode Swift objects that include NSObject subclass properties that conform to NSCoding (UIImage, UIColor, etc)?

1 Answers
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