GLFW - Window takes 2 seconds to open

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I have just started to learn about the OpenGL API using https://www.learnopengl.com/ and was using the code from the Hello Window tutorial to open a new GLFW window. However, something is not quite right as the console opens up immediately when executed but the window takes 2 seconds to open. Using the Visual Studio debugger I have found that glfwCreateWindow() seems to be the culprit but no information seems to exist on why it is slow for me.

The code goes as follows:

#include <glad/glad.h>
#include <GLFW/glfw3.h>

#include <iostream>

void processInput(GLFWwindow* window);
void framebufferSizeCallback(GLFWwindow* window, int width, int height);

int main()
{
    glfwInit();
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);

    GLFWwindow* window = glfwCreateWindow(800, 600, "OpenGL Test", nullptr, nullptr); //This line takes 2 seconds to execute
    if (window == nullptr)
    {
        std::cout << "Failed to instantiate GLFW window!" << std::endl;
        glfwTerminate();
        return -1;
    }
    glfwMakeContextCurrent(window);
    glfwSetFramebufferSizeCallback(window, framebufferSizeCallback);

    if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
    {
        std::cout << "Failed to initialise GLAD" << std::endl;
        return -1;
    }

    while (!glfwWindowShouldClose(window))
    {
        processInput(window);

        glfwSwapBuffers(window);
        glfwPollEvents();
    }

    glfwTerminate();

    return 0;
}

void processInput(GLFWwindow* window)
{
    if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
    {
        glfwSetWindowShouldClose(window, true);
    }
}

void framebufferSizeCallback(GLFWwindow* window, int width, int height)
{
    glViewport(0, 0, width, height);
}

I am using Visual Studio 2017 and have already tried running in debug and release mode as well as using different GLFW libs but to avail.

1 Answers
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