I currently have a google cloud compute instance set up to be the back-end for a multiplayer game. Certain publishers and app stores that I'm trying to publish the game on require that the server can be reached via a client using an IPv6 address, which makes perfect sense. So the question is, how do I go about making it that the compute instance can be connected to via IPv6?
It's worth noting that the connection between the client and server is done via UDP, so using load balancing doesn't appear to work (since load balancers in google cloud can only be done over TCP, from what I can tell).
Has anyone else had this issue, and if so how did you solve it?
Many thanks in advance.