Unity fog glitch on Android

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I'm following a tutorial by Brackeys, and i did everything correctly, and on the Editor, everything works like charm,

But when i build it for android, some weird bug/glitch pops up.

The bug in phone build, is that the scaled Cube i'm using as plane ( tried plane, same problem ) gradually changes color, and becomes same as the color of Camera background. I'll add pictures of Camera and Lighting settings.

I'm using fog mode : Exponential Squared, and it works best to show what i want, on phone this mode bugs.

i tried other mode : Exponential and Linear, the bug didn't show, but so didn't the desired effect.

Here are two videos of comparaison :

Editor : https://youtu.be/gRIcu2Ubqd4

Phone : https://youtu.be/UW8v49SGjOs

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