I'm using ARKit to create a game and I'd like to have an hud so I tried this:
let skScene = SightScene(size: self.view.bounds.size)
self.sceneView.overlaySKScene? = skScene
self.sceneView.overlaySKScene?.scaleMode = .aspectFill
Where sceneView is:
var sceneView: ARSCNView!
SightScene is:
class SightScene: SKScene {
var circle: SKShapeNode!
override init(size: CGSize) {
super.init(size: size)
circle = SKShapeNode(circleOfRadius: 40)
circle.position = CGPoint(x: size.width/2, y: size.height/2 )
circle.zPosition = 100
circle.name = "Sight"
circle.strokeColor = SKColor.black
circle.glowWidth = 10.0
circle.fillColor = SKColor.orange
circle.physicsBody = SKPhysicsBody(circleOfRadius: 40)
circle.physicsBody?.isDynamic = true
self.addChild(circle)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
I wanted the shape node to spawn at the center of the screen. Please can someone help me ?
EDIT
I did this:
print(skScene)
I get the skScene informations
but when I do:
print(self.sceneView.overlaySKScene)
I find nil, why ?