Porting Android on embedded platforms with software rendering

Viewed 668

I am working on a project which need porting Android-7.0 on embedded platforms. I know the key to porting: implement specific HW drivers and corresponding HALs. When deal with the mali-400 GPU, I should transplant the GPU driver, OpenGL ES libs and UMP(Unified memory provider), but I only want to use software rendering which do not need a real GPU for simplicity.

I set some propertise in init.rc which forcing Android to load the libGLES_android.so:

setprop ro.kernel.qemu 1

setprop ro.kernel.qemu.gles 0

It works! but the system failed in choosing a suitable EGLconfig, and restart surfaceflinger. Logs are as follow:

I/SurfaceFlinger( 1056): SurfaceFlinger is starting
I/SurfaceFlinger( 1056): SurfaceFlinger's main thread ready to run. Initializing graphics H/W...
D/libEGL  ( 1056): Emulator without GPU support detected. Fallback to software renderer.
D/libEGL  ( 1056): loaded /system/lib64/egl/libGLES_android.so
W/gralloc ( 1056): page flipping not supported (yres_virtual=1080, requested=2160)
I/gralloc ( 1056): using (fd=11)
I/gralloc ( 1056): id           = simple
I/gralloc ( 1056): xres         = 1920 px
I/gralloc ( 1056): yres         = 1080 px
I/gralloc ( 1056): xres_virtual = 1920 px
I/gralloc ( 1056): yres_virtual = 1080 px
I/gralloc ( 1056): bpp          = 32
I/gralloc ( 1056): r            = 16:8
I/gralloc ( 1056): g            =  8:8
I/gralloc ( 1056): b            =  0:8
I/gralloc ( 1056): width        = 305 mm (159.568100 dpi)
I/gralloc ( 1056): height       = 171 mm (159.895081 dpi)
I/gralloc ( 1056): refresh rate = 60.00 Hz
W/hwcomposer( 1056): hwcomposer module not found
W/SurfaceFlinger( 1056): no suitable EGLConfig found, trying a simpler query
E/SurfaceFlinger( 1056): no suitable EGLConfig found,giving up

Hwcomposer module seems not must. My questions are:

  1. The method to use software rendering is right?
  2. Why can't a suitable EGLConfig be found? It seems that I cannot control the procedure of choosing one.
  3. What can I do, to turn on hardware rendering based on a real GPU?
1 Answers
Related