I'm currently trying to combine the following sources:
Apples SceneKit Vehicle Demo, Resp. its Swift version, ARKit by example, and resp. its Swift version.
Each project on its own works like a charm (although I changed the vehicle demo so that the car can be controlled by on-screen buttons).
Now, when I try to combine both projects to create an augmented reality racing game, I run into problems regarding the size of the .dae model of the car: it's too big.
I can scale the model using the (chassis) nodes .scale property, but as soon as I add the SCNPhysicsVehicle properties and behaviour, the car gets reset(?) to its original size. I tried to scale the model in Xcode (open dae file, change scale), but its bounding box remains the same - that tells me that the rescaling didn't work properly.
Any hints?