I drew the following grid:
The above grid is drawn using the following two methods, one to calculate the grid and the other to calculate the centers for each cell:
//makes grid in picture box
private void drawGrid(int numOfCells, int cellSize, Graphics gr)
{
Pen p = new Pen(Color.SteelBlue);
for (int i = 0; i < Math.Sqrt(numOfCells) + 1; i++)
{
// Vertical
gr.DrawLine(p, i * cellSize + 300, 200, i * cellSize + 300, 700);
// Horizontal
gr.DrawLine(p, 300, i * cellSize+200, 800, i * cellSize+200);
}
this.topology.SendToBack();
}
//draw the center point for each cell of the grid
private void drawCenters(Graphics gr)
{
for (int j = 0; j < rows; j++)
{
for (int i = 0; i < columns; i++)
{
gr.FillRectangle(Brushes.IndianRed, cellsCenters[0, i], cellsCenters[1, j], 3, 3);
}
}
}
My question is how to make this grid appear as in the following picture and how to place the nodes at different cells (random deployment) in such grid.
I need the grid to be drawn in a 3D view in which I have z as well as x and y!

