I have a SceneKit node that has child geometries as defined in the dae file that I downloaded. Currently, when I run this code, the geometries are obviously off, as I notice when things collide the node. The node has a cup-like shape.
let shape = SCNPhysicsShape(node: node, options: [SCNPhysicsShape.Option.keepAsCompound: true])
My end goal is to get the geometries of the the dae file, create a physics shape and then detect collisions with the physics shape. Any ideas on what to do?