I've encountered an issue when developing my application using Swift 3 and Spritekit. I have made four separate triangles that make up a square for the sake of detecting collision. When I go to rotate these triangles as one unit they overlap and do not hold the shape of a square(they overlap each other) during the rotation but then go back to normal once the rotation is complete.
This is the code I used for the rotation:
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
for touch in touches{
let location = touch.location(in: self)
if location.x < 0 {
blueTriLeft.run(SKAction.rotate(byAngle: CGFloat(M_PI_2), duration: 0.2))
redTriLeft.run(SKAction.rotate(byAngle: CGFloat(M_PI_2), duration: 0.2))
yellowTriLeft.run(SKAction.rotate(byAngle: CGFloat(M_PI_2), duration: 0.2))
greenTriLeft.run(SKAction.rotate(byAngle: CGFloat(M_PI_2), duration: 0.2))
} else if location.x > 0 {
blueTriRight.run(SKAction.rotate(byAngle: CGFloat(-M_PI_2), duration: 0.2))
redTriRight.run(SKAction.rotate(byAngle: CGFloat(-M_PI_2), duration: 0.2))
yellowTriRight.run(SKAction.rotate(byAngle: CGFloat(-M_PI_2), duration: 0.2))
greenTriRight.run(SKAction.rotate(byAngle: CGFloat(-M_PI_2), duration: 0.2))
}
}
}
Below is a picture of my square made up of four separate triangles
Please feel free to ask me for any other code you need to see, any input helps. Also I couldn't get the overlapping issue in action so sorry in advance but I will try my best to get it.
