How to implement selection with GearVrController - Unity

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So I figure out how to add a GearVrController to a scene.

The controller follows the hand movements.

But how can I implement the selection part + a ray from the device to the scene?

I mean a ray that can select item, like the image below that taken from Oculus menus.

I'm looking for a build-in solution from Oculus if there is one. (I don't care about the menu itself, I'm trying to understand how to implement selection with the controller)

enter image description here

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