Core-Animation treats angles as described in this image: (image from http://btk.tillnagel.com/tutorials/rotation-translation-matrix.html)
EDIT: Adding an animated gif to explain better what I'm needing:
I need to animate a slice to grow wider, starting at 300:315 degrees, and ending 300:060.
To create each slice I'm using this function:
extension CGFloat {
func toRadians() -> CGFloat {
return self * CGFloat(Double.pi) / 180.0
}
}
func createSlice(angle1:CGFloat, angle2:CGFloat) -> UIBezierPath! {
let path: UIBezierPath = UIBezierPath()
let width: CGFloat = self.frame.size.width/2
let height: CGFloat = self.frame.size.height/2
let centerToOrigin: CGFloat = sqrt((height)*(height)+(width)*(width));
let ctr: CGPoint = CGPoint(x: width, y: height)
path.move(to: ctr)
path.addArc( withCenter: ctr,
radius: centerToOrigin,
startAngle: CGFloat(angle1).toRadians(),
endAngle: CGFloat(angle2).toRadians(),
clockwise: true
)
path.close()
return path
}
I can now create the two slices and a sublayer with the smaller one, but I can't find how to proceed from this point:
func doStuff() {
path1 = self.createSlice(angle1: 300,angle2: 315)
path2 = self.createSlice(angle1: 300,angle2: 60)
let shapeLayer = CAShapeLayer()
shapeLayer.path = path1.cgPath
shapeLayer.fillColor = UIColor.cyan.cgColor
self.layer.addSublayer(shapeLayer)
I would highly appreciate any help here!

