What is the proper way to reject a WebRTC offer?

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In WebRTC, there seems to be a very well-defined order in which things happen. Locally I use getUserMedia to get my local stream, and save the stream to a variable. I create an RTCPeerConnection object, which I name pc, and I add the local stream to it. I add an onaddstream event handler to pc, so that I can save the remote user's stream to a variable, and eventually set it as the src attribute of an HTML element like audio. I also set onicecandidate event handler on my pc to handle ice candidates.

At this point, there is an RTCPeerConnection, but no remote user "connected yet". This is where the "offer/answer" starts. Let's say I'm using websockets for signaling and I receive an offer, which is a message called 'offer' and containing an SDP object. How do I reject it and how should this be dealt with on both endpoints?

For instance, I could send a message 'reject' that would be relayed to the other user. My RTCPeerConnection still exists, and maybe I want to be able to receive other calls. As is, I don't have to do anything to my RTCPeerConnection, correct? Does the other user, who sent the offer, have to do anything? Does he have to close that particular RTCPeerConnection? I would think not, since all he did was create an SDP object, and then outside of WebRTC, through websockets, sent the object over to the other user. He did add the offer using setLocalDescription though. When the offer is rejected, does he need to do anything about this?

When I create an offer, and send it to the other user, if I never get an answer back, can I just send an offer to a third user and then if he sends an answer I'm connected with him?

I haven't found anything about the lifecycle of an RTCPeerConnection.

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