I've been trying to create a connection to a local socket file, but errno always returns -1
var socketPath = "/path/to/socket"
let sockDesc = socket(AF_LOCAL, SOCK_STREAM, 0)
var address = sockaddr_un()
address.sun_family = UInt8(AF_LOCAL)
address.sun_len = UInt8(bitPattern:Int8(MemoryLayout<sockaddr_un>.size))
let dataPtr = UnsafeMutablePointer<Int8>(&address.sun_path.0)
strncpy(dataPtr, socketPath, socketPath.characters.count)
let result = withUnsafePointer(to: &address) {
$0.withMemoryRebound(to: sockaddr.self, capacity: 1) {
connect(sockDesc, $0, socklen_t(MemoryLayout<sockaddr>.stride));
}
}
The socket is valid, as another client, developed in Qt can happily connect to this path.
Is there an obvious mistake here, or should this work?