Looking for explanation for a stack corruption bug

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The following problem is distilled from a huge project and the most minimal example of the problem I was able to come up with.

I know, deriving from std::string is bad, and it already is changed in our code base, but I am trying to understand what is happening under the hood here.

The code crashes on Visual C++ 2017

Microsoft Visual Studio Community 2017 
Version 15.2 (26430.14) Release
Visual C++ 2017   00369-60000-00001-AA257

in release-mode only (with speed optimization). It does not crash in release-mode without speed optimization.

#include <string>
#include <string_view>
#include <vector>

struct my_string : public std::string
{
    __declspec(noinline)
        my_string::my_string( const std::string_view& str ) :
        std::string( str.data(), str.size() )
    {}

    template <typename T>
    my_string& arg( T )
    {
        return *this;
    }
};

struct my_string_view : public std::string_view
{
    my_string_view( const std::string_view::value_type* val ) :
        std::string_view( val ) {}

    template <typename... PARAMS>
    my_string arg( PARAMS&&... prms ) {
        return my_string( *this ).arg( std::forward<PARAMS>( prms )... );
    }
};

template <typename T>
struct basic_color
{
    T r, g, b, a;

    basic_color() : r( 0 ), g( 0 ), b( 0 ), a( 255 ) {}

    template <typename U>
    explicit basic_color( const basic_color<U>& c ) :
        r( c.r ), g( c.g ), b( c.b ), a( c.a )
    {}
};

using color = basic_color<std::uint8_t>;
using float_color = basic_color<float>;

__declspec(noinline)
void change_float_color( float_color& color )
{
    color.r = 0.1f;
}

int main()
{
    std::vector<float_color> colors = { {} };
    float sum = 0;
    for ( std::uint32_t i = 0; i < 1; ++i )
    {
        float_color fc;
        change_float_color( fc );
        color c( fc );
        std::vector<std::string> msgs;
        msgs.push_back( my_string_view( "" ).arg( c.r ) );
        msgs.push_back( my_string_view( "" ).arg( c.g ) );
        sum += fc.b - colors[i].b;
    }
    return static_cast<int>(sqrt( sum ));
}

The error in Visual Studio is this (have a look at the broken sizes of msgs and colors at the bottom):

enter image description here

My guess is that the call of std::vector<std::string>::push_back(std::string&&) with a my_string is problematic (slicing-like behavior). But how can this corrupt the stack (or the stack pointer)?

Does anybody have an idea what could be happening here or how I can find out?

Here is my project in case anyone is interested in reproducing the problem.

1 Answers
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