I am trying to save a simple piece of information using NSUserdefaults. I am trying to save a SKSprite to have an alpha of 1. Here is how I am doing it.
First scene: Level select (sprite alpha is 0.2) When user completes Level: (edit sprite in Level Select to equal one)
GameViewController:
override func viewDidLoad() {
super.viewDidLoad()
if let view = self.view as! SKView? {
// Load the SKScene from 'GameScene.sks'
if let scene = levelselectscene {
// Set the scale mode to scale to fit the window
scene.scaleMode = .fill
// Present the scene
view.presentScene(scene)
}
view.ignoresSiblingOrder = true
view.showsFPS = true
view.showsNodeCount = true
}
}
override var shouldAutorotate: Bool {
return true
}
Level Select:
override func didMove(to view: SKView) {
if unlockLevelTwoButton == true {
levelselectscene?.childNode(withName: "LevelTwoButton")?.alpha = 1
UserDefaults.standard.set(unlockLevelTwoButton, forKey: "LevelTwoUnlocked")
print("I got this far")
}
}
Level One:
func didBegin(_ contact: SKPhysicsContact) {
var bodyA = contact.bodyA
var bodyB = contact.bodyB
let threeStars = SKScene(fileNamed: "LevelCompleted3Star")
let fadeAction = SKAction.fadeAlpha(by: 1, duration: 0.45)
if bodyA.categoryBitMask == 1 && bodyB.categoryBitMask == 2 || bodyA.categoryBitMask == 2 && bodyB.categoryBitMask == 1{
print("TEST")
levelOneCompleted() //islevelonecompleted
unlockLevelTwoButton = true
//3 stars
threeStars?.scaleMode = .fill
self.view?.presentScene(threeStars!, transition: .fade(withDuration: 0.3))
}
3 Stars:
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
if isLevelOneCompleted == true{
unlockLevelTwoButton = true
UserDefaults.standard.set(isLevelOneCompleted, forKey: "LevelOne")
UserDefaults.standard.synchronize()
levelselectscene?.scaleMode = .fill
levelselectscene?.childNode(withName: "levelTwoButton")?.alpha = 1
self.view?.presentScene(levelselectscene)
}
To me, it looks like the information should save. What am I doing wrong? I also have the keys set to retrieve:
if let z = UserDefaults.standard.object(forKey: "LevelTwoButton")
{
unlockLevelTwoButton = z as! Bool
}
Can't figure out why it's not saving!