How do I connect to a external game controller in swift - apple tv

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I have followed this tutorial here: https://cartoonsmart.com/how-to-support-external-game-controllers-with-swift-2-and-sprite-kit-for-the-new-apple-tv/ to connect a external game controller to the apple tv in sprite kit, but I was unable to do it with the tutorials code. I was getting no error message, but it simply was not working. Here is my code:

func setUpControllerObservers() {
    NotificationCenter.default.addObserver(self, selector: #selector(connectControllers), name: NSNotification.Name.GCControllerDidConnect, object: nil)
    NotificationCenter.default.addObserver(self, selector: #selector(disconnectController), name: NSNotification.Name.GCControllerDidDisconnect, object: nil)
}

func connectControllers() {
    var count = 0
    for controller in GCController.controllers() {
        count = count + 1
        print(count)
        print(controller.extendedGamepad != nil)
        print(controller.microGamepad != nil)
        print(controller.gamepad != nil)
        if (controller.extendedGamepad != nil && controller.playerIndex == .indexUnset) {
            if (count == 1) {
                controller.playerIndex = .index1
            }
            else if (count == 2) {
                controller.playerIndex = .index2
            }
            else if (count == 3) {
                controller.playerIndex = .index3
            }
            else if (count == 4) {
                controller.playerIndex = .index4
            }
            controller.extendedGamepad?.valueChangedHandler = nil
            setupExtendedController(controller: controller)
        }
    }
}

func disconnectController() {

}

func setupExtendedController(controller: GCController) {
    controller.extendedGamepad?.valueChangedHandler = { (gamepad: GCExtendedGamepad, element: GCControllerElement) in
        // not calling
    }
}

When debugging, I found the GCController.controllers() array to be empty, even though it was connected to the apple tv. To be extra sure, I even tested the controller on a app from the app store which worked fine. Can anyone help please?

Edit: here is my didMove function:

didMove(to view: SKView) {
    setUpControllerObservers()
    connectControllers()
}
1 Answers
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