I'm new to UE4 development and I've followed Udemy's Unreal Engine Development course. I have created a new Component on an Actor, named PositionReporter with header PositionReporter.h
#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "PositionReporter.generated.h"
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class BUILDINGESCAPE_API UPositionReporter : public UActorComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UPositionReporter();
protected:
// Called when the game starts
virtual void BeginPlay() override;
public:
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
};
and code in PositionReporter.cpp being
#include "PositionReporter.h"
// Sets default values for this component's properties
UPositionReporter::UPositionReporter()
{
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
// off to improve performance if you don't need them.
PrimaryComponentTick.bCanEverTick = true;
// ...
}
// Called when the game starts
void UPositionReporter::BeginPlay()
{
Super::BeginPlay();
FString t = GetOwner()->GetActorLabel();
UE_LOG(LogTemp, Warning, TEXT("Position Reporter reporting for duty on %s"), *t);
}
// Called every frame
void UPositionReporter::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
// ...
}
As you can see, I am now trying to call the GetName function on the Pointer to the AActor retrieved through GetObject().
However, as soon as I type "GetObject()->" no autocomplete pops up (as it does in the video) and when I add "GetName()" manually, I get the compiler error "pointer to incomplete class type is not allowed".
What am doing wrong? Am I missing an import or so? I already compared my code to Ben's git repo but can't find any differences. I am on unreal editor 4.16.0!
I noticed another strange thing: When I compile everything from Unreal Engine Editor, it compiles and runs fine. But when I compile it with VS 2017 I get the error, and I also dont get the Autocomplete, which is a real bummer. What am I missing?