It seems that I've found a bug between the libraries of SDL compiled for mingw and visual studio.
I'm trying to open the audio device with the following code:
#include <SDL.h>
#include <stdio.h>
int main(int argc, char **argv)
{
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {
exit(1);
}
SDL_AudioSpec wanted_spec, spec;
wanted_spec.channels = 2;
wanted_spec.freq = 44100;
wanted_spec.format = AUDIO_S16SYS;
wanted_spec.silence = 0;
wanted_spec.samples = 2048;
wanted_spec.callback = 0;
//wanted_spec.userdata = opaque;
while (SDL_OpenAudio(&wanted_spec, &spec) < 0) {
printf("error cant open audio");
}
if (spec.format != AUDIO_S16SYS) {
printf("error wrong format");
return -1;
}
return 0;
}
When compiling this via MSVS I get "error wrong format"
The same code compiled via mingw32 with the command:
g++ main.c -I/mingw32/include/SDL2 -L/mingw32/lib -w -Wl,-subsystem,windows -lmingw32 -lSDL2main -lSDL2
works correctly. Can someone point me to the reason for this? This is done on the same machine. Could this be caused by different versions of SDL libraries?