I pasted a line of shader code from SO and now my project refuses to work.
I removed the tainted line of code.
I've re-written the shader multiple times from scratch using VS, Notepad and Notepad++ as suggested on the Unity forums.
- I've used the hex editor view in Notepad++ to rule out the first two bytes aren't
0xFE 0xFFas suggested on this gamedev question.
I really can't figure this one out. I'm grateful for any suggestions you might have.
cbuffer CB_PER_FRAME : register(b0)
{
column_major float4x4 view;
column_major float4x4 proj;
float4 eyePosition;
};
struct VertexInput
{
float3 position : POSITION;
float3 normal : NORMAL;
float2 texCoord : TEXCOORD;
row_major float4x4 world : WORLD;
float4 color : COLOR;
uint instanceID : SV_InstanceID;
};
struct PixelInput
{
float4 position : SV_POSITION;
float3 normal : NORMAL;
float2 texCoord : TEXCOORD;
float4 color : COLOR;
};
PixelInput VertexShaderMain( VertexInput vertexInput )
{
PixelInput pixelInput (PixelInput)0;
pixelInput.position = mul( float4( pixelInput.position, 1.0f ), vertexInput.world );
pixelInput.position = mul( pixelInput.position, view );
pixelInput.position = mul( pixelInput.position, proj );
pixelInput.normal = normalize( mul( pixelInput.normal, (float3x3)vertexInput.world ) );
pixelInput.texCoord = vertexInput.color;
pixelInput.color = vertexInput.color;
return pixelInput;
}
float4 PixelShaderMain( PixelInput pixelInput ) : SV_Target
{
return pixelInput.color;
}
