Embed Unity3D app inside WPF application

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I want to develop a new CAD software in WPF and instead of using WPF 3D, is it possible to use Unity3D as my graphic engine that is capable of rotate, pan, zoom and view 3D graphic objects based on my data objects in WPF?

The reason I am asking this question is, Unity is a game engine, it uses C# as script but it does not provide any integration from WPF application (embeds Unity into WPF).

I asked the question in unity forum, could not find any good answer, so asking to a larger audience.

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