I'm starting using Swift for my new audio app and I need to use Apple Core Audio library.
Let's be honest, Swift is a great language and I love it but as soon as we have to use C, pointers and other stuff it becomes really annoying to use it.
In order to make it a clear and clean interface I would to know you thoughts about interfacing Core Audio and Swift.
I thought to use C++ (for the convenients std::vector and more) or C but both require using bridging.
So my questions are:
- Do you use pure Swift or C/C++Bridge when you use Core Audio?
- Which one will be the faster?