How to use Core Audio in Swift language

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I'm starting using Swift for my new audio app and I need to use Apple Core Audio library.

Let's be honest, Swift is a great language and I love it but as soon as we have to use C, pointers and other stuff it becomes really annoying to use it.

In order to make it a clear and clean interface I would to know you thoughts about interfacing Core Audio and Swift.

I thought to use C++ (for the convenients std::vector and more) or C but both require using bridging.

So my questions are:

  1. Do you use pure Swift or C/C++Bridge when you use Core Audio?
  2. Which one will be the faster?
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