OpenCV MatToUIImage causes memory leak

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My project is working with openCV for iOS(2.4.9). And I found function MatToUIImage which will cause memory leaks, and it only occurs on iOS 10.X.

After I updated this function(2.4.9) to latest(3.2.0) version everything got worked. The only difference is CGBitmapInfo.

So can anyone tell me why?

2.4.9

UIImage* MatToUIImage(const cv::Mat& image) {

    NSData *data = [NSData dataWithBytes:image.data
                                  length:image.elemSize()*image.total()];

    CGColorSpaceRef colorSpace;

    if (image.elemSize() == 1) {
        colorSpace = CGColorSpaceCreateDeviceGray();
    } else {
        colorSpace = CGColorSpaceCreateDeviceRGB();
    }

    CGDataProviderRef provider =
            CGDataProviderCreateWithCFData((__bridge CFDataRef)data);

    // Creating CGImage from cv::Mat
    CGImageRef imageRef = CGImageCreate(image.cols,
                                        image.rows,
                                        8,
                                        8 * image.elemSize(),
                                        image.step.p[0],
                                        colorSpace,
                                        kCGImageAlphaNone|
                                        kCGBitmapByteOrderDefault,
                                        provider,
                                        NULL,
                                        false,
                                        kCGRenderingIntentDefault
                                        );


    // Getting UIImage from CGImage
    UIImage *finalImage = [UIImage imageWithCGImage:imageRef];
    CGImageRelease(imageRef);
    CGDataProviderRelease(provider);
    CGColorSpaceRelease(colorSpace);

    return finalImage;
}

3.2.0

UIImage* MatToUIImage(const cv::Mat& image) {

    NSData *data = [NSData dataWithBytes:image.data
                                  length:image.elemSize()*image.total()];

    CGColorSpaceRef colorSpace;

    if (image.elemSize() == 1) {
        colorSpace = CGColorSpaceCreateDeviceGray();
    } else {
        colorSpace = CGColorSpaceCreateDeviceRGB();
    }

    CGDataProviderRef provider =
            CGDataProviderCreateWithCFData((__bridge CFDataRef)data);

    // Preserve alpha transparency, if exists
    bool alpha = image.channels() == 4;
    CGBitmapInfo bitmapInfo = (alpha ? kCGImageAlphaLast : kCGImageAlphaNone) | kCGBitmapByteOrderDefault;

    // Creating CGImage from cv::Mat
    CGImageRef imageRef = CGImageCreate(image.cols,
                                        image.rows,
                                        8,
                                        8 * image.elemSize(),
                                        image.step.p[0],
                                        colorSpace,
                                        bitmapInfo,
                                        provider,
                                        NULL,
                                        false,
                                        kCGRenderingIntentDefault
                                        );


    // Getting UIImage from CGImage
    UIImage *finalImage = [UIImage imageWithCGImage:imageRef];
    CGImageRelease(imageRef);
    CGDataProviderRelease(provider);
    CGColorSpaceRelease(colorSpace);

    return finalImage;
}
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