I'm writing some object code for processing fractional data (as opposed to floating-point data), and so far have the following:
class frac {
public:
int numerator;
unsigned int denominator;
};
My question is:
How can I configure my class definition such that writing unsigned frac foo; makes an object identical to frac foo;, except int numerator; would become unsigned int numerator;?
Edit:
While ordinarily I'd just use a template (frac <unsigned>), this code is going into a larger math API, and I'd prefer the final product to use the unsigned frac syntax
Extension:
Many answers have stated that it is not possible to implement the unsigned frac syntax, but does anyone know why not? Does the C++ compiler have some special processing rule that accommodates for the existing unsigned types, or is there something else I'm missing?