C++ "unsigned" classes

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I'm writing some object code for processing fractional data (as opposed to floating-point data), and so far have the following:

 class frac {
    public:
       int numerator;
       unsigned int denominator;
 };

My question is:
How can I configure my class definition such that writing unsigned frac foo; makes an object identical to frac foo;, except int numerator; would become unsigned int numerator;?

Edit: While ordinarily I'd just use a template (frac <unsigned>), this code is going into a larger math API, and I'd prefer the final product to use the unsigned frac syntax

Extension: Many answers have stated that it is not possible to implement the unsigned frac syntax, but does anyone know why not? Does the C++ compiler have some special processing rule that accommodates for the existing unsigned types, or is there something else I'm missing?

2 Answers
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