What is the blur effect 3D Touch Peek uses? (Simulating it gives a different one)

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I am simulating 3D Touch Peek using UILongPressGestureRecognizer in case the device do not support 3D Touch. Everything is going fine so far. However, when I add the popup, the blur effect is quite different from the one with the real 3D Touch. Here are the screenshots for better understanding.

Real 3D Touch Peek

Simulated 3D Touch with blurEffectView.alpha = 0.94 and effect: .Dark

This is the closest I could get to the real 3D Touch blur effect but it still seems very different. If I reduce the alpha, the blurEffect will look more like a fog than really a blur like in the Real 3D Touch. Do you guys have any ideas on how to solve this problem?

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