Playing a sound is so verbose in code and would like to create an extension of AVAudioSession if possible. The way I'm doing it is assigning an object to a variable, but need help/advise on how to set up this function so it's reusable and optimized.
Here's what I have:
func playSound(name: String, extension: String = "mp3") {
let sound = NSBundle.mainBundle().URLForResource(name, withExtension: extension)
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
try AVAudioSession.sharedInstance().setActive(true)
UIApplication.sharedApplication().beginReceivingRemoteControlEvents()
audioPlayer = try AVAudioPlayer(contentsOfURL: sound!)
audioPlayer?.prepareToPlay()
audioPlayer?.play()
} catch { }
}
I think I have to create the audioPlayer variable outside of this function, otherwise I had a hard time playing anything. Maybe it can be self contained? I'm hoping to use it something like this:
AVAudioSession.sharedInstance().play("bebop")