I am developing a VideoPoker arcade game and a have a section on my xaml like this ...
<Grid>
<Button
Grid.Row="1"
Grid.Column="0"
Command="{Binding Card1Command}">
<Button.Template>
<ControlTemplate>
<Image Source="{Binding Path=Card1Image}"/>
</ControlTemplate>
</Button.Template>
</Button>
<Button
Grid.Row="1"
Grid.Column="1"
Command="{Binding Card2Command}">
<Button.Template>
<ControlTemplate>
<Image Source="{Binding Path=Card2Image}" />
</ControlTemplate>
</Button.Template>
</Button>
<Button
Grid.Row="1"
Grid.Column="2"
Command="{Binding Card3Command}">
<Button.Template>
<ControlTemplate>
<Image Source="{Binding Path=Card3Image}"/>
</ControlTemplate>
</Button.Template>
</Button>
<Button
Grid.Row="1"
Grid.Column="3"
Command="{Binding Card4Command}">
<Button.Template>
<ControlTemplate>
<Image Source="{Binding Path=Card4Image}"/>
</ControlTemplate>
</Button.Template>
</Button>
<Button
Grid.Row="1"
Grid.Column="4"
Command="{Binding Card5Command}">
<Button.Template>
<ControlTemplate>
<Image Source="{Binding Path=Card5Image}"/>
</ControlTemplate>
</Button.Template>
</Button>
</Grid>
All i want is a flip animation when i click a button on my view. My viewmodel should start a storyboard ...
Do i need two Image controls one for back and another for front of my card ?
Believe me i spent many hours ... including trying Josh Smith's thriple ... But i know that it should have something more simple ...