I have a Unity3D game currently hosted on parse. I am in the process of migrating it to mongoDB and Heroku. I have followed this link Parse Migration
Although its for iOS and I have tested it working on iOS, I am doing the same steps in Unity.
The code I am using in Unity3D is:
ParseClient.Initialize(new ParseClient.Configuration {
ApplicationId = "",
Server = "",
WindowsKey = ""
});
But nothing happens. If I initialize it like this on iOS, it works perfectly. But its not working on Unity. Any help would be greatly appreciated. Thank you