Accessing storage of simulator/device while debugging

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I created an UWP project, where I store a file in the cache directory:

string writeFilePath = Path.Combine(ApplicationData.Current.LocalCacheFolder.Path, "test.jpg");
await Task.Run(() => File.WriteAllBytes(writeFilePath, image));

Now I want to view the saved image, but I have no access to it. How do I access it from the simulator or directly on the device (Windows 10 Mobile phone)? Perhaps one could copy the file from the device to the local PC?

I tried the IsolatedStorageExplorer, but I only get the following devices:

0               Device
1               Emulator 8.1 WVGA 4 inch 512MB(DE)
2               Emulator 8.1 WVGA 4 inch(DE)
3               Emulator 8.1 WXGA 4.5 inch(DE)
4               Emulator 8.1 720P 4.7 inch(DE)
5               Emulator 8.1 1080P 5.5 inch(DE)
6               Emulator 8.1 1080P 6 inch(DE)

Which one should I take? I'm running the app on Local Machine, but there is no entry for that. Furthermore I tried Device (it should be the Windows Mobile 10 device imho), but I only get an empty ApplicationInsights folder with the following command:

ISETool.exe ts deviceindex:0 0278a454-54cc-48fc-b709-93fbaabf2337 C:\Data

How can I directly access the files/folders from the local storage?

1 Answers
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