I'm trying make an element move by the edge of circle.
- I have created and positioned a circle in the middle of the screen:
var base = SKShapeNode(circleOfRadius: 200 ) // Size of Circle
base.position = CGPointMake(frame.midX, frame.midY)
base.strokeColor = SKColor.blackColor()
base.glowWidth = 1.0
base.fillColor = UIColor(hue:1, saturation:0.76, brightness:0.94, alpha:1)
base.zPosition = 0
self.addChild(base)
- Then I've created another sprite and added an action on it:
main = SKSpriteNode(imageNamed:"Spaceship")
main.xScale = 0.15
main.yScale = 0.15
main.zPosition = 1
let circle = UIBezierPath(roundedRect: CGRectMake((self.frame.width/2) - 200, CGRectGetMidY(self.frame) - 200,400, 400), cornerRadius: 200)
let circularMove = SKAction.followPath(circle.CGPath, duration: 5.0)
main.runAction(SKAction.repeatAction(circularMove,count: 2))
self.addChild(main)
The first rotation(see image below) of the spaceship follow exactly the edges of the circle but the second iteration changes the position of the spaceship and move it outside the screen bounds. Is this normal or am I doing something wrong ?
Thanks.
